What Rasteri does
A vector document, a fixed-resolution artboard, and shapes that carry relief. Everything below stays editable for the life of the file.
Twelve tools
Select and move, rectangle, ellipse, polygon, star, edit nodes, pencil, pen, bones, tween, eyedropper, and a light you can throw at the cursor.
- Select V
- Rect R
- Ellipse E
- Polygon
- Star
- Nodes A
- Pencil B
- Pen P
- Bones K
- Tween T
- Eyedropper I
- Light L
Live booleans
Unite, subtract, intersect and exclude, nestable and never destructive. Release a group and the original shapes are still there, still editable.
- Unite
- Subtract
- Intersect
- Exclude
- Union group
- Release
Relief and light
Shapes carry height. Choose a relief mode, set tilt and specular response, and the flat art shades like a shallow sculpture under real lights.
- Flat
- Extrude
- Bevel
- Bulge
- Tilt X/Y
- Specular
- Shininess
Colour ramps
Drive a ramp from shading, fresnel, depth, or either normal axis, then mix, bias and contrast it. The ramp is a property of the shape, not a filter over the result.
- Shading
- Fresnel
- Depth
- Normal Y
- Normal X
Palettes that are enforced
Constrain colours only, or the whole render. The palette travels with the document, so reopening it a year later still snaps to the same sixteen colours.
- PICO-8
- Game Boy
- CGA
- Sweetie 16
- DawnBringer 16
- Endesga 32
- Commodore 64
- ZX Spectrum
- Nord
- 1-bit
Dithering and quantisation
Ordered dithering at three sizes with Bayer, cluster or blue-noise patterns, plus posterise, toon bands and a bit-depth ceiling.
- 2×2
- 4×4
- 8×8
- Bayer
- Cluster
- Blue noise
- Posterise
- Toon bands
Animation
Frames with onion skinning and a grid view that shows every frame at once. Tweening interpolates shape parameters when types match, so a rectangle stays an editable rectangle.
- Onion skin
- Grid view
- Parameter tween
- Outline morph
Rigging
Bones, armatures and IK chains, with auto-rigging for a selection. Posing writes local rotations, so the underlying shapes never lose their definition.
- Bones
- Armatures
- IK chains
- Auto-rig
Tracing
Drop a reference image in and convert it to editable vectors — one compound path per colour, with contours along pixel edges so single pixels survive.
- PNG
- JPG
- WebP
- BMP
- TGA
Exports that get re-lit
A Godot bundle bakes six maps plus a ready CanvasTexture a Sprite2D can wear. Sprite sheets ship a real SpriteFrames resource. Your game lights the relief at runtime.
- color
- normal
- height
- emission
- specular
- ao
- CanvasTexture
- SpriteFrames