Rasteri in your browser

The full editor, running locally in this tab. Nothing is uploaded and no account is needed.

This is a preview build

Browsers only give us WebGL2, so this runs Godot's Compatibility renderer. It shifts a colour channel on roughly a third of a typical palette — close enough to design with, not close enough to ship. Use the desktop build for final art.

No build is published yet. Run npm run publish:play to ship one.

Getting your work out

Saving downloads a .tres document through your browser, and opening uses a normal file picker. Export writes the full bundle — six maps plus a ready CanvasTexture.

Your work lives in this tab

There is no account and nothing is stored on our servers. The editor autosaves to this browser's storage, which clearing site data will erase — export anything you want to keep.

What it needs

A desktop browser with WebGL2 and a few hundred MB of memory to spare. The download is about 7 MB compressed and is cached afterwards.